package Server;

import java.awt.*;

public class Ammo {
	private int shooter = -1;
	private int type = 1;
	private int dmg = 10;
	private double angle = -1;
	private Point startLoc = null;
	private int speed = 10;
	private int distance = 1;
	private int ammoID = -1;
	
	public void setDistance(int distance) {
		this.distance = distance;
	}
	public int getDistance() {
		return distance;
	}
	public void setSpeed(int speed) {
		this.speed = speed;
	}
	public int getSpeed() {
		return speed;
	}
	public void setStartLoc(Point startLoc) {
		this.startLoc = startLoc;
	}
	public Point getStartLoc() {
		return startLoc;
	}
	public void setAngle(double angle) {
		this.angle = angle;
	}
	public double getAngle() {
		return angle;
	}
	public void setDmg(int dmg) {
		this.dmg = dmg;
	}
	public int getDmg() {
		return dmg;
	}
	public void setType(int type) {
		this.type = type;
	}
	public int getType() {
		return type;
	}
	public void setShooter(int shooter) {
		this.shooter = shooter;
	}
	public int getShooter() {
		return shooter;
	}
	public void setAmmoID(int ammoID) {
		this.ammoID = ammoID;
	}
	public int getAmmoID() {
		return ammoID;
	}
}                                     